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“Watch those games, right?” mused Christian Hagedorn, Ubisoft Dusseldorf’s creative director for The Settlers. Still, The Settlers’ appeal has never been in the think-fast/twitch-faster demands of an esports RTS born in the same era of late-’90s PC gaming.
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The tactics should be obvious: This is a classic real-time strategy game whose colleagues, such as StarCraft, also haven’t published new titles in a long time. But is that really necessary when games as old as The Settlers 2 (1996) and The Settlers 3 (1998) still have a dedicated following? The timing, 12 years after The Settlers 7, implies a reintroduction is in order. Yet fans know this series has typically established new stories and settings rather than follow a continuity. How best to describe The Settlers, which launches March 17 on Windows PC?
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